Zendikar Rising - Limited Set Review - White
Are you ready for adventure? Our third trek into Zendikar is just around the corner, and with it comes a whole new draft set to master! In my Limited series I will be reviewing the newly spoiled cards before we get a chance to play with them, and giving each card a rating on a scale of 1-5 based on how playable I predict them to be in Limited, with a 1 being unplayable, 2 being not often desired, 3 being well-rounded filler, 4 being high picks/game winners, and a 5 being a top pick no matter what. Each piece of the color pie will get its own article, so keep an eye out! Keep in mind that all opinions and card ratings in this article are my own, and I am looking forward to reflecting on my early predictions in future installments. In this article we will be starting with the White cards from Zendikar Rising.
Allied Assault

Not off to an exciting start here. 3 mana and a lot of setup to get +4/+4 for two creatures at best. Party focused and only pumping up two creatures means decks that don't center around the new Party mechanic won't have much of a reason to play this card.
Rating: 2.0, just a party trick
Angel of Destiny

Evasion on a big body is appealing but without protection this card may just gain some life. Remember the opponent won't lose life from combat damage while this card is in play. Early lifegain creatures will likely make all the difference.
Rating: 3.5, early lifegain or bust
Angelheart Protector

Pretty average stats and a pre-combat boost is alright for a common and I expect it to be decent filler when more creatures are needed.
Rating: 2.0
Archon of Emeria

I expect this card to get lots of value when it hits the battlefield, and it could slow the opponent enough for an easy win if they can't answer it quickly. Instants for protection during the opponent's turn will be this card's best friends.
Rating: 4.0
Archpriest of Iona

Vanilla 1/2 on its own, scaling up to a potential 5/3 flier with a full party. Decent 1-drop and early pick for Party focused decks.
Rating: 3.5, start the party early
Attended Healer

Not as efficient as other recent standalone 4-drop Limited token generators, but potentially very good with other cards that gain life.
Rating: 2.5
Canyon Jerboa

This little mouse showed up expecting fetch lands and found none. Most often an anthem on a body, best combo'd with Vastwood Surge.
Rating: 2.0
Cliffhaven Sell-Sword

Decent early attacker and cheap warrior for the party.
Rating: 2.5
Dauntless Unity

Decent combat trick for go-wide strategies. Likely to win several games out of nowhere.
Rating: 3.0
Disenchant

Back again with another reprint, likely aimed more towards the standard crowd. In a set with few enchantments this is likely just a trick for removing equipment from play.
Rating: 1.5
Emeria Captain

It counts itself as a warrior and is therefore a 2/2 minimum, but likely an uncommon payoff for Party decks. Looking forward to finding out how often it will enter play as a 4/4.
Rating: 3.5
Expedition Healer

Undoubtedly a great early creature for the Black/White Cleric deck in Limited. Lifelink will be relevant with Clerics and other strategies.
Rating: 3.0, better than the average bear
Farsight Adept

An extra card for each player isn't ideal, but the extra gas might be what White go-wide decks might need.
Rating: 2.5
Fearless Fledgling

One of the most standout White uncommon creatures to me, getting it into play early will gradually result in a more serious threat with each passing turn. Likely loses value the later it enters play.
Rating: 4.0