Building Golgari Saprolings, An Adventure

Updated: Aug 3


This is going to be a deck primer on building Golgari Saprolings. The leader of our Saproling and Fungus army is none other than Slimefoot, the Stowaway! The general idea is to go wide with Saprolings and then either steamroll your opponent's defenses, or punish them when your Saprolings die. There are also some pitfalls for those opponents that like to gain life, via Tainted Remedy.


Creatures:


OK, so, I mentioned that we wanted to go wide, yeah? How do we do that? With the help of Slimefoot himself, we can pump extra Mana into him to get some 1/1 Saproling Creature Tokens.


Sporemound has a landfall trigger that gives us a 1/1 Saproling Creature Token when a land enters the battlefield under our control (this is great because Azusa, Lost but Seeking allows us to drop three lands per turn!).


Elvish Farmer & Thallid both let us remove 3 Spore Counters from them to create a 1/1 Saproling Creature Token.


Verdant Force & Tendershoot Dryad both give us a 1/1 Saproling Creature Token during each of our Upkeeps.

Verdeloth the Ancient has Kicker X and if it's Kicked, we get X 1/1 Saproling Creature Tokens when it comes into play.


Jade Mage allows us to tap 2G to get a 1/1 Saproling Creature Token.


Sporeweb Weaver gains us one life and gives us a 1/1 Saproling Creature Token whenever damage is dealt to it.


Mycoloth has Devour 2, meaning that when it comes into play, you can sacrifice any number of creatures, and then put that many +1/+1 counters on it x2. Then, during your Upkeep, you create X Saproling Creature Tokens, where X is equal to the number of +1/+1 counters on Mycoloth.


Korozda Guildmage's second ability allows us to sacrifice a non-token creature to put X 1/1 Saproling Creature Tokens onto the battlefield, where X = the sacrificed creature's toughness.

OK! So, now you know what creatures we have that can pump out our lovely little Saprolings, what about spells and Enchantments?


Spells


Morbid Bloom allows us to remove a creature card in a Graveyard from the game to put X 1/1 Saproling Creature Tokens onto the Battlefield, where X = the removed card's toughness.


Fungal Sprouting gives us X 1/1 Saproling Creature Tokens where X = the greatest power among creatures we control.


Saproling Migration creates us two 1/1 Saproling Creature Tokens, but if we pay the Kicker cost of 4, we get 4 tokens instead.


Enchantments


Fungal Plots serves two purposes; 1) It allows us to exile a creature from our Graveyard to create a 1/1 Saproling Creature Token and 2) It also functions as a sacrifice outlet by allowing us to sacrifice two Saprolings to gain 2 life and draw a card.

So, now that we know all of the ways that we can get Saprolings on our board, what do we do with them? Well, we have some fun!


Enchantments & Artifacts


Doubling Season and Parallel Lives both let us double the number of tokens that come into play on our side from all of our token generators above. Doubling Season also has the added benefit of adding an additional +1/+1 counter on our creatures from either Path of Dis